Project 1 Reviews

Review 1

Original Project Developer: Lola Akintoye

Link To Project: https://lolaakintoye.github.io/project1/


I noticed that for the first project that I reviewed, I would need a placemat, a drink, and 2 cereal boxes. But at runtime, 5 “New Game Object”’s appeared for the other placemat, 2 drinks and a magazine. As soon as I clicked play, an audio clip of someone crying started playing. 

The first placemat had a very breakfast-oriented scene. There was a fork to the left, knife to the right. The coffee mug on a plate was filled with coffee and looked very nice. The egg holder with the egg in it looked cool too, I didn’t see anybody else make an egg cup with an egg. In the center of the placemat was a plate with a primitive…. Breakfast item on it. I would like to imagine it’s French Toast since it has butter on it, but it could also be a pancake or a regular piece of toast. The chicken mascot is cool too, but I wish it were animated. Maybe it could’ve been laying an egg into the egg cup while making a clucking noise.

 I moved onto the second placemat and could not get it to work, even after spending about 15 minutes troubleshooting it.

The first drink was encased in a white milk carton with milk written on the side. The carton was surrounded with blades of grass which looked really nice. Also, there is a cow mascot standing atop the carton. It looks good, but I was hoping for some animation and a little more complexity, maybe an audio clip of a cow mooing.

Drinks 2 and 3 did not work.

The first cereal box was for Cheerios. The picture on the cube surrounding the image target was realistic and looks nice on the front, but the image is upside down on the rest of the box. There are blades of grass surrounding the box’s base, similar to the milk scene. There’s a 3D model of a flower on top of the box, a honey pot to the side, Winnie The Pooh with a honey pot on the front, and a bumble bee on the other side. All the models look good and have a good amount of complexity to them. The theme overall is coherent and breakfast related. 

The second cereal box was a mint green color and was branded as Woke Oats. The very first thing I noticed was that the box was oriented sideways compared to the scene around it, so the top and bottom of the image target was sticking out of the side of the cube surrounding the image target. The base is again surrounded with blades of grass and a 3D model of a flower, albeit off center. Standing atop the box is a 3D model of a superhero. The hero has a black and gold cape, with crazy white hair and appears to have some kind of orbs of energy engulfing their fists. I like the superhero model. 

The magazine did not work.

Overall, I thought Lola’s project was nicely done. It was a little simplistic and animation and sound clips would have been nice. The biggest issue with the project is that none of the objects instantiated at runtime worked. I can see bullets in a shoot ‘em up style game, but I’m not sure why the choice was made to have 4 objects instantiate at runtime. I feel like I missed out on a lot without being able to test the second placemat, 2 other drinks, and the magazine. 

Review 2

Original Project Developers: Alberto Mario Bellini and Davide Santambrogio

Link To Project: https://cs491.albertomariobellini.com/projects/1/



I noticed that for the second project I reviewed, they used all given image targets, as well as some of their self-made image targets. I printed, cut out, and assembled their custom targets.

Placemat 1 has 2 cups, one with a spoon, a plate with strawberries and a fork, another placemat and a TV playing breaking news. I liked the breaking news audio clip and the animation with the fork lifting a delicious strawberry towards your face, enticing you to eat healthy. The mascot was a 3D chef which looked pretty abstract/detailed.

Placemat 2 has pancakes with butter on a plate and Mario who bounces and a knife which cuts through the pancakes. On the side is a glass of milk. To be honest it was a little difficult to see the entire scene due to the scaling of the image targets and game objects. There was also music that played on detection of target, which seemed appropriate for the scene. Also, when a box of cereal was placed on it, it displayed nutrition facts and made a crying sound for the unhealthy cereal.

The first custom cereal box had an office theme with an office phone and a laptop in the scene which looked close enough to my laptop that I was momentarily confused. 

The second custom cereal box had a gorilla model, a coffee with a doughnut being dunked in it which was pretty cool, a water bottle that looked sort of realistic, and a fat stack of pancakes. 

The first original cereal box was super cool. It had sliced apples on a cutting board, a cool 3D toaster model, a box of Oreo O’s and a mascot that looks like its from… Ratchet and Clank? There’s also a bowl of ice cream and who doesn’t like dessert for breakfast? 

The second original cereal box was Frosties and had a tiger with a coffeepot and a mascot standing atop the box. One interesting thing to note is that in my first review I had stated that I didn’t see anybody else use an egg in an egg holder, but the same egg holder, cup of coffee and plate with breakfast item seem to be used in both apps.  

Custom drink 1 was a giant orange juice carton with Nutella, toast, cake, and like 24 cupcakes. This was probably my favorite scene. There was just a lot to it and there were objects all over the scene which I liked. It wasn’t too redundant. The only thing is the printable target for it was huge! It was literally almost as tall as my lava lamp. Maybe they were going for simulating an actual carton of OJ? 

Drink 1 was cool because it had a glass that would fill and then the liquid would dissipate. Also, beautiful flower models surround the scene. 

Drink 2 had a spinning cup with a programming reference on it which I really liked! Also, it had Luigi, an iced tea pitcher, and a glass with straws in it, all which look pretty good.

Drink 3 consisted of more delicious pancakes, but with strawberries on top this time, and a coffee glass, silverware/napkins, sweet looking alarm clock radio, and a T-Rex. Not sure how he fits in, but adds to the scene nonetheless. 

Magazines 1 and 2 were both not only cool, but relevant. One was on virtual reality and one was on augmented reality. The buttons worked flawlessly. 

Overall, I feel like Alberto and Davide did an outstanding job. I may have not even covered all of their items above, especially the interactions, but they consistently had multiple 3D models per scene that were complex, yet fitting. They maintained a G rating. They had cool interactions between objects. Honestly their project is very complicated and I enjoyed testing their app out.